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Units

Strider

Straight ahead you see the Strider. It is based on the older Raven, which was one of the first mechs to be developed, but none of us remembers the times when even a Raven was a sight that let you freeze in awe. Like all mechs it evolved with time and was often modified slightly. Nevertheless it is still true to its basic design concept. Lightweight, cheap, quickly built and fast. The fastest of our mechs, it can literally run rings around the enemy. Unfortunately, it has a tendency to die fairly quickly - the lack of armor does not give it much chance against the larger mechs. However, many of them working together can also destroy some bigger targets. Overall the Strider is a scout mech, and its two chainguns are well suited against ground troops or other light mechs.

Shade

We call this mech the Shade. It is an evolution from the Phantom, which was the first mech ever to be equipped with stealth technology. Looking at it you will also surely recognize its slight resemblances with the Strider and its predecessor the Raven. You will see that it is also armed with chainguns, but three of them. Because it is also slightly better armoured than the Strider, it is slower, and it is equipped with stealth gear. The Shade is more expensive than the Strider, but it is also a very much liked scout mech. Its ability to stay unseen while approaching a target makes it even better suited than the Strider in some cases. And of course it can be very lethal if used correctly in surprise ambushes, or attacks that are solely based on the stealth advantage it offers.

Ragnaroc

This mech is the Ragnaroc. Armed with a single rocket launcher on its right shoulder, this mech is designed for taking out larger units. The Ragnaroc is the lightest mech carrying a rocket launcher. This weapon makes the Ragnaroc well suited as a support mech. We keep an average amount of these simply because if an enemy invades, we sit them there to take potshots at the larger targets. When we invade, the same happens - they sit at the back taking out whomever they can. The problem comes when lighter mechs break our ranks. The sluggishness of the rocket launcher prevents the Ragnaroc from targeting light mechs, meaning that without backup it is useless. The model you see here comes straight from the assembly line, equipped with new Javelin Industries 'Javelin V' rocket. It is kind of experimental, but we hope to get a decent light long range support mech with this configuration.

Obliterator

If you look to the left you will see what we call the Obliterator. It is an average sized mech, which is capable of putting up a good fight against all other units. You will see that it is fitted with two light lasers which simply melt down the enemy. The Obliterator initially fielded two of the older LociTech heavy lasers. Their heat after firing was unbearable even after 30 minutes of cooling. The design was greatly improved by switching to two of the new light lasers. The new design still has to prove itself, as it has a bit less firepower, but more reliability in return. Overall the Obliterator was probably the mech Loci made the most money with, only based on Loci technology, and was a huge success on the markets. Without this mech, many battles would have been easily lost.

Treant

Here we have the Treant. An old design, but it is a fierce looking mech, armed with armor piercing chain guns. Initially only 4, but the newer ones carry 5 due to the demand for more firepower. This one only recently got outfitted with five of the new ‘Blizzard’ chainguns from Javelin Industries. If you ask me, if you pilot one of these for any length of time, you tend to go a bit funny in the head. There is something about letting rip with all five 20mm chainguns at a squad of Striders that makes you go a little bit nuts. So do not be surprised if you see a lone Treant charging a squad of Goliaths.

Looter

The Looter is the first unit able to steal and transport enemy KEs. It is based on Chassis C3, but due to being able to transport off enemy KEs, it greatly lacks in armor. It is a well sought, and highly feared unit, but relatively easy to destroy.

Raptor

The Raptor. It is plainly THE heavy mech, and has been the mainstay unit of every decent army for years. With its very heavy armor, and good weapons it is just a mech to make you smile from cheek to cheek. You will find two heavy lasers, resulting in the Raptor being a pretty versatile mech. In opposition to the bulky older models, these ones are new Helios pulse lasers. Seeing them firing at their full rate and unleashing all their power is a sight of its own. With the introduction of several new mech designs, the Raptor's main targets on the battlefield changed too. Nowadays, it is often used in a more offensive role, primarily targeting the Aeturnus. For its cost, it gives a great amount of firepower and incredible armour.

Tormentor

Now, if you stick your head around the corner, you can see a group of Tormentors being checked over. Once the most powerful mech striding over battlefields. And even as there are now some larger mechs, it is still one of the most feared mech designs. Its twin plasma cannons lob destruction down from miles off, and if you finally get close enough to hit them, you’ve got that titanium carcass to get through. It is gonna take a lot of heavy firepower to break this baby. Plus, these newer models have a lot more leg room. Hah, you may laugh, but you’ve gotta think about these things at my age.

Silverhawk

Over there is the Silverhawk. Years ago it was designed by Aerodyne, Inc. as a flying warship, designed to win wars single handedly. Unfortunately, it was found to be unstable and sluggish, an easy target for long range missiles, if it even got within striking distance of its target. Fortunately, the size proved perfect for transportation; they ripped its guns off, added a few landing features, and there you have it - a drop ship. It offers 200 mechbay slots, so it is able to transport up to 200 C1 mechs or 100 C2 mechs. Bigger mechs take up more slots. The main advantage is, of course, to cut down transportation time out of the country dramatically. This thing wins wars - when you are low on time, it works wonders.

Seraphim

This is the Seraphim. In case you have not guessed, it is an advanced version of the Silverhawk. Aerodyne, Inc. designed it after they saw that the Silverhawk simply could not handle the huge transport capacities any more. With 800 mechbay slots it can transport up to 266 C3 mechs or 200 C4 mechs at a time; unloading them and then dusting off in the blink of an eye. Inside are powerful nuclear propelled engines, its macro-molecular hull reduces air-resistance, and it is also a lot tougher than the standard Silverhawks. Seraphim also do not shake your brain around in your skull like the Hawks do. Much more popular with the pilots, it is unfortunately also more expensive than the re-fitted Hawks.

Beholder

Ah, now here we come to a real piece of Terra-Xi history. These mechs used to be common in many armies, as they were the only units capable of stealing Land Control Units. I will not bore you with the history of the obsolete LCU, but all is not lost for these relics. They are not so cheap to make as the Looters, but their large cargo bays make them even more useful in their new role, stealing Katai Extractors. Just do not forget: you should never let it operate alone, it always needs protection, as it does not feature any weaponry.

Predator

Now we come to the Predator. The flagship mech of Sirius MechworX. It is by now quite a common sight in every good equipped army. But after all, it is a very versatile medium mech, very fast, and with three light lasers more than just decently armed. Predators are usually found operating in small groups, hunting down their targets using their superior speed and firepower.

Aeturnus

Stick a few rocket launchers together, put the whole thing on some feet, and plaster it with some armor plates, and voila, the Aeturnus. Hah, no, actually there is a little more to this mech than just this. But we real mech pilots like to joke a little about our 'walking launcher' jockeys. But to be honest, these guys saved my ass on a few occasions. The Aeturnus you see here is fitted with four fine 'Javelin V' launchers. If you have a few of these with you, leave them a little in the back, and you can enjoy their cover fire from the rear while your close combatants finish what they started. It is a very sturdy unit, able to stand on its own. However it was primarily designed to combat Beholders. For this purpose its long range capability is perfectly suited. It is expensive, but does its job just fine.

Onslaught

The Onslaught was initially developed to counter the Raptor. It was designed to be faster but equally powerful, thus it is a lot lighter than the Raptor, but boasts the same weaponry. However, it only carries a fraction of the Raptor's armor. With the introduction of the Sournois, another relatively fast and well armed mech, there was need for a counterpart. The Onslaught design was slightly modified, and since then has been mainly used to counter other pack hunters, the Sournois and the Predator.

Goliath

Ok, get your jaw back where it belongs. I doubt there is much left to say here. Yes, this monster is the biggest damn mech around. With its 260 tons, the Goliath is the heaviest piece of hardware around, save the dropships. What makes it this heavy and unique is its four legged construction. These construction geeks probably wanted to show off and see how much they could cram on a single mech. Anyway, they stuffed a LOT onto it. Besides all its armor, you see these four long guns on its shoulders. Yeah, those are four ass-kickin' Novastorm Plasma Cannons, and what makes them even nicer is the fact that all four of them are able to fire forward. The upper two can also be rotated to the back, so do not ever think this baby here is an easy target from the back, it does not even need to turn. The Goliath is awfully slow, but look again at these four shiny Novastorms, and you know why its also called the walking fortress.

Electryon

While Loci came up with its new Trojan design against heavy fortifications, which is not even ready yet, Nakatomi Corp released what you see here. This elegant mech was made to level enemy camps and smaller bases. It is a heavy mech, but its sleek stature already gives away its high speed. Well, not that high, but it is the fastest heavy mech, and even faster than some mediums. This speed advantage and its electronic counter measure gear which has a limited ability to hide it from enemy radar make a perfect couple. Both enable it to surprise the enemy, and to engage fast in close range. Finally, the three 'Javelin VI' strike launchers give the Electryon the final touch, and make it a formidable fighter.

Icarus

The Icarus is somewhat of a hybrid between a light and medium mech. Very fast, but just a bit more sturdy, as it is based on a medium chassis. Average armor, and fielding a single heavy laser. As the Umbrae it was also developed by FireStar and they gave it light stealth gear. For that it lost a little speed, and is slower than most lights. But if you ask me, that is a good bargain, and the mech is well balanced. Note the gold "wings" on the chassis. That is where the Icarus gets its name — they are actually gold-alloy mesh that retract into the chassis before entering combat. Mucks up enemy radar pretty well. It is only the fact that the mesh gets damaged pretty easily that stops these units from being fitted as standard to our mechs. Just make sure you don't fly too close to the sun, now...

Metatron

Here we have the latest product of the silent ongoing war in the arms industry. Shortly after Loci released the first blueprints of its brand new Invientus, which is yet to be released, Nakatomi Corp countered that with this design. Once again they did a very fine job. It is vaguely based on their other mech, the Electryon. This one is heavier and delivers a harder punch. To achieve this it lost a bit of the Electryon’s elegance, but that does not really matter in battle, does it? It also comes with some ECM gear, but is slightly slower than the Electryon, while still going at a formidable pace. The five Brilliance heavy lasers deliver the necessary damage potential.

Sournois

With their long muzzled Novastorm Plasma Cannon and long legs, the Sournois is unmistakable, even from a distance. There is nothing like the image of a group of these positioned on the surrounding hillside to make the enemy think twice about attacking your position. Good support mechs, they are good at getting to where they are needed, and providing covering fire for the melee mechs. Sournois are classified as mediums and can of course not take as much damage as, say, a Goliath, but if you need suppressing fire, these are the mechs for you. Their curved body and ECM also makes it tricky for the enemy radar to detect you. They are not truly cloaked, but it helps them slip past the enemy to find the best spot from which to cause the most damage.

Umbrae

Now here we come to the Umbrae. Like the Shade, it is equipped with stealth gear. In fact, the Umbrae is a brand new design and was developed as an alternative and countermech to the Shade. While the Shade's design comes from Halycon Mechworks, a subsidiary from Loci Corporation who first came up with the stealth gear, the Umbrae was released by a new hotshot company called FireStar which produces its own stealth equipment. It's a little less effective then the Shades, but for that the Umbrae boasts one of the new light Lasers by Helios. The Umbrae is relatively quick to build, and makes a good companion to medium mechs like the Treant. Between them, they will shred the smaller mechs while barely taking a scratch. Also used as scouts, they've got quite a turn of speed. We use to race with them in our spare time, until the powers that be cracked down on us. "Excessive fuel consumption" my...

Firetail

Here we have the Firetail, a relatively new invention from one of the smaller mech designers - Lumens Inertia. It is a high-speed mech, but without the precision targeting of other small mechs, so it works best against bigger mechs. Using a unique deployment system and especially built explosive payloads, it can deliver devastating results by shooting lots of tiny explosives that detonate after they have penetrated their target. Being a light armored mech, it does not last long if it can be locked onto!

Lancet-II

A light rocket defence installation. The rocket launchers are usually mounted on fortificated watchtowers, and due to having a good sight range from up there, they are usually of the long range rocket kind. All brands of rockets are used for these installations, so details will always differ a little. Overall the Lancet-II is a formidable defence though, and as all base defences it has a low upkeep.

Overlord

The Overlord is a static plasma cannon turret. It mounts six heavy plasma cannons. For a turret, this is being well armored. Overlords are, due to their long range, usually part of the outermost base defence. As otherwise their line of sight might be blocked by friendlies and they would have to give up their range advantage. A disadvantage that comes with them is the need for plasma reactors. They are equipped with their own, but of course reactor hits make them more vulnerable than other units.

Storm

The laser version of the Tridec. It mounts ten light lasers in a fortified bunker. Equipped with fast targeting gear and high fire rate light lasers, the Storm is well suited against anything up to medium mechs. Nevertheless very fast units are also hard for the Storm to hit, as base defences simply lack any way of maneuvering for themselves.

Tridec

The lightest and cheapest base defence. The Tridec is basically an armed bunker, it mounts twelve chainguns and is the standard defence of any military complex against infantry and light mech forces. The most often mounted chaingun is Sirius Arms 'Trident-X', therefore also the name 'Tridec'.

See also: Overview.