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Technologies

Advanced Cryptography

Taking the knowledge of encryption systems one step further, you can gain access to some of the more intricate encryption systems which usually are used to protect tactical management systems. Often used for performing reconnaissance work.

Advanced Marketing

Allows you to sell heavy (Chassis 3) and assault (Chassis 4) units on the Black Market.

Advanced Stealing Technology

Advanced Stealing technology is fundamental in the production of the Beholder units. The Beholder is an advanced version of the Looter, especially better armoured. These are capable of stealing enemy KEs, thus making your army a great deal more effective.

Barter

Allows the selling of light (Chassis 1) and medium (Chassis 2) units on the Black Market.

Business Espionage

Business Espionage provides the knowledge to specifically focus on business related information.

Chaingun Turret

One can barely call the Chaingun Turret design much of a technology. It was simply the most obvious and basic conceivable base defence. Take a bunker, mount some chainguns, and voila, there is your Chaingun Turret. The name came from the usually most used Sirius Arms 'Trident-X' chainguns, they are somewhat more bulky then others, which is why they often ended up being installed in bunkers.

Chassis 2

The chassis for medium sized units. Better armor than the chassis class 1, and can be mounted with more weaponry.

Chassis 3

The chassis for large sized units. Heavily armored, and can be mounted with a wide array of weaponry.

Chassis 4

The chassis for huge sized units. Only the most advanced weaponry can get through this chassis' armor.

Cloaking 2

This is a more powerful version of the cloaking unit, which allows you to build medium sized units with cloaking capability.

Cloaking 3

The most powerful cloaking unit ever seen. Can cloak large units, and are also seen on advanced spydrones.

Code Breaking

A technology with the goal to train your agents even better in the field of code breaking, and breaking into secure enemy computer systems.

Counter Espionage

With knowledge in the field of Counter Espionage you learn more about spy operations. How to sabotage enemy spy operations, and whats more important, how your spy operations can be led to success even against your enemies Counter Espionage.

Drilling Technology

Researching this allows you to build the 'Drilling Station', which increases your income by 5000 credits per tick.

Dropship Engineering Theory

The Silverhawk and Seraphim both boast the impressive Mesmer Drive. Being the most complex dropship drive ever conceived, understanding the theory behind its inner workings is needed in order to research ways we can improve it.

Dropship Technology

Allows the construction of dropship production facilities, which in turn allow much faster transportation.

Encryption Technology

With this basic technology about data encryption you are able to make your own information more secure, and your spies gain knowledge of how to break into encrypted systems.

Enhanced Legs

Make your units capable of running, instead of walking. Reduces travel time to other countries by 1 hour, and intercontinental travel by 2 hours.

External Intelligence Gathering

This is your first Intelligence path technology. It enables the Enemy Intelligence Center to send out new spies. As the name states, it is a basic technology about collecting useful enemy data.

Heavy Laser Technology

This research focuses further onto laser technology. While Light Lasers are already of average firepower, this new Heavy Lasers delivers much more of a punch. Although its a quite expensive weapon, which is again reflected in the prices of the units which carry it.

Improved Reconnaissance

Collecting the compositions of an army is a complex process, but with an improved cortex, we are able to make it more efficient, therefore lowering the chances of failure. Increases Embla's chance of success to 60%.

Infiltration

A very dangerous and special ability for a spy. With acquiring this knowledge, you are able to train Urd, who is a master in infiltration. He blends into your enemies organizations as if belonging to them, and returns valuable information to you.

Laser Technology

Weapons grade Laser Technology offers great firepower and high armor piercing. This technology makes the production of Light Lasers available. They are a very well balanced weapon, come at a decent price, are durable and deliver quite some firepower. Even the bigger units have to take care of modern laser weaponry.

Laser Turret

Base defences always had the obvious downside of being static, and thus being at a tactical disadvantage. However compared to mechs there are some advantages. Heat for example, for every mech heat is critical. The weapons were heat is the biggest issue are lasers, but for a static base defence heat is not much of an issue. That is were the Storm evolved. Basically also from a simply bunker installation. A bunch of light pulse lasers were rigged into batteries, which a mech could not handle due to heat, and there one had a quite formidable new base defence. The Laser Turret technology gives you the knowledge of how to master this, and enables you to build the Storm.

Mesmer Acceleration Control

The final evolution of the Mesmer Drive, we have the vastly improved acceleration control. Normally, the Mesmer Drive experiences a slow ramp up to be able to get to full speed. However, with this tech, the drive gets to full speed much faster.

Mesmer Fuel Conservation

Following up on the improved navigation systems, the next thing to improve on the Mesmer Drive is the fuel usage. Conserving fuel will make the drive go even faster as there is no need to slow down when the fuel is injected into the drive's core.

Mesmer Navigation Optimization

The navigation systems of the Mesmer Drive can be optimized so that it finds a more optimal path to the target area. It will do so while avoiding any obstacles in its way.

Microexplosives

Microexplosives are clusters of tiny explosives. They deal little damage, but they can be fired in large volumes. Unlocks the Firetail mech.

Nitro Propelled Travel

Using nitro packs instead of rocket packs make your units capable of performing even greater leaps than when using the rocket packs, and once again decreasing travel times. Reduces travel time to other countries by 1 hour, and intercontinental travel by 2 hours.

Nuclear Technology

Researching nuclear technology allows the construction of the Nuclear Plant, resulting in an extra 500 units of energy per tick.

Plasma Technology

The far most advanced weaponry ever seen. Cuts straight through almost all forms of armor, demolishing everything in its path.

Plasma Turret

The history of the first plasma turret comes with a twist. For in fact it was no turret at all. What happened was that some Goliath's were crippled by a squad of Screamers. But a Goliath is not called a walking fortress by chance, the Screamers succeeded in taking out most of Goliath's, but effectively most Goliath's weapon systems were still functional, only their legs were damaged beyond the possibility of fast repair. At that point some clever techs decided to tow several of these handicaped mech husks to a bunker installation, and there hotwired the bunkers reactor directly into the mechs plasma cannons systems. Some plasma cannons were badly damaged in the process, but the remaining working ones were increased in yield, and the bunker reactor's large capacity essentially boosted their fire rate. This knowledge was forget what is know known as Plasma Turret technology. Acquiring this technology enables you to build the plasma based Overlord base defence.

Radar 2

Enables better detection, giving you more time to gather defenses.

Radar 3

An upgrade to Radar 2, enabling the construction of a much more powerful incoming warning system.

Radar 4

The final Radar upgrade, and by far the best. This allows the detection of all units from a great distance away, including those which are cloaked.

Reconnaissance Mastery

With a vastly upgraded cortex, we are able to make a breakthrough in the efficiency of reconnaissance missions. Increases Embla's chance of success to 70%.

Reconnaissance Technology

This enables you to train an agent called Borr. A highly advanced spy that is able to bring back invaluable information from its recon missions.

Rocket Propelled Travel

Travel mounting rocket packs on your units make them capable of performing great leaps, and so decreasing travel times once again. Reduces travel time to other countries by 1 hour, and intercontinental travel by 2 hours.

Rocket Technology

This weapon has the potential to deliver a great deal of damage to lighter chassis, but falls short when placed against tougher opposition.

Rocket Turret

When it was noticed that base defences actually might become an alternative to mechs some companies started designing launchers for purely defensive purposes. Lance Incorporated was one of the manufacturers at the forefront of these innnovations. The first Lance base defence installations were modified mech launchers, these were however developed further into an own weaponsystem. The Lance turrets became a very common design, and soon all such launcher defences, no matter the brand were referred to as 'Lancets'.

Spy Network

With this technology you are able to setup a spy network. This enables you to gather data more efficiently, and in less time.

Stealing Technology

This is the initial research needed to produce equipment for units that are able to steal Katai Extractors. This research paired with the Mech Production Center 3 allows you to produce the Looter unit.

Virtual Warfare

It is what its name implies, virtual war. Information is solely gathered by hacking into the enemies systems, and once there, all information can be found, right down to their old history.

See also: Overview.